Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Aug 25, 2006, 07:28 PM // 19:28   #1
Krytan Explorer
 
Toxic RD's Avatar
 
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
Advertisement

Disable Ads
Default Any viable PvE builds tha Utilize Earthbind/Wanderlust

I capped Wanderlust today, and i'm a stickler for fun builds sdo i thought about combining it with Earthbind and Brambles for some kind of fun, screw you opponent up offensive spirit build. My problem is for most spirit builds to work, you need either Soul twisting, spirit chaneling, weapon of quickening, attunedwas songkai, or ritual lord. And since Wanderlust takes up the Elite slot, i cant seem tocome up with a viable PvE build around it.

I did some math, for a rit with 16 Communing and 13 Spawning, the Earthbind will last for 17 knockdowns. Wanderlust will last for 6.

With the above math, it just doesnt seem plausible to have a good PvE build with this Skill, am i missing something?
Toxic RD is offline   Reply With Quote
Old Aug 25, 2006, 08:01 PM // 20:01   #2
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
Default

Rit/R

Earthbind
Wonderlust (e)
Serpent of Quickness
Spirit Boon Strike

This should allow your spirits to survive about 18 kds (drop spawning down and pickup Channelling (SBS will heal spirits).

SoQ is for quicker recharge times (for all skills).
Pick Me is offline   Reply With Quote
Old Aug 25, 2006, 09:20 PM // 21:20   #3
Krytan Explorer
 
Toxic RD's Avatar
 
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
Default

Thank you sir
Don;t forget Brambles
Toxic RD is offline   Reply With Quote
Old Sep 05, 2006, 07:19 PM // 19:19   #4
Desert Nomad
 
Horseman Of War's Avatar
 
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
Default

i have been looking at these skills with a wish that I could design an entire team

get a Psychic Instability user (mesmer elite, hex foe and they are knocked down if they get interrupted) id say use a second ritualist with this skill, and bring the communing line to support your channeling rit. bring dissonance. on your channeler (who has brambles also, right?) bring wailing weapon (interrupts attacking foes)

get two elementalists - bring bed of coals and then use earth and air knockdowns, or bring maelstrom from the water line, to interrupt (and knockdown thx to psychic) with high damage Maelstrom. Maybe one ele go air/fire and one go water/earth.

bring the bramble/earthbind,



this stuff sounds fun... a real nightmare of a team to face. (interrupts, knockdowns+conditions, all just spammed constantly)

you could round out a whole gvg team with this type of build, and it would be fun AND stylish.

Last edited by Horseman Of War; Sep 05, 2006 at 07:22 PM // 19:22..
Horseman Of War is offline   Reply With Quote
Old Sep 12, 2006, 10:47 PM // 22:47   #5
Emu
Ascalonian Squire
 
Join Date: Jan 2006
Guild: Riddle Of Kings
Profession: Mo/
Default

I'm curious to see what an elementalist's meteor storm would do if it were backed up with earth bind. Unless my reasoning is off this combo would be pretty devastating against rotwing's little posse.
Emu is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:46 PM // 22:46.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("