i have been looking at these skills with a wish that I could design an entire team
get a Psychic Instability user (mesmer elite, hex foe and they are knocked down if they get interrupted) id say use a second ritualist with this skill, and bring the communing line to support your channeling rit. bring dissonance. on your channeler (who has brambles also, right?) bring wailing weapon (interrupts attacking foes)
get two elementalists - bring bed of coals and then use earth and air knockdowns, or bring maelstrom from the water line, to interrupt (and knockdown thx to psychic) with high damage Maelstrom. Maybe one ele go air/fire and one go water/earth.
bring the bramble/earthbind,
this stuff sounds fun... a real nightmare of a team to face. (interrupts, knockdowns+conditions, all just spammed constantly)
you could round out a whole gvg team with this type of build, and it would be fun AND stylish.
Last edited by Horseman Of War; Sep 05, 2006 at 07:22 PM // 19:22..
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